﻿/*
 * DG (DG Gaming Engine)  - API
 * Copyright (C) 2004  Bob Marks (marksie531@yahoo.com)
 * http://code.google.com/p/dng-gaming
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package com.dg.gaming.api.common.msg{
	import nanoxml.XMLElement;

	/**
	 * Small communication object for declaring a player is ready to start.
	 *
	 * @author Bob Marks
	 * @version Alpha 0.2.3
	 */
	public class MsgReadyToStart extends MsgTableMessage {

		/**
		     * Constructor which takes an XMLElement.
		     *
		     * @param message
		     */
		public function MsgReadyToStart(message:XMLElement=null) {
			super(message);
		}

		/**
		     * Flatten the String for transmission purposes.
		     *
		     * @see com.dg.gaming.api.common.msg.ITransmittable#flatten()
		     */
		public override function flatten():XMLElement {
			return super.flattenWithName(Msg.READY_TO_START);
		}
	}
}